Saturday, 9 February 2013

Max Howard & Practising Walk Cycles

Well, as mentioned in a previous post, Max Howard, a former Disney producer, gave a very interesting lecture in the Mackintosh Lecture Theater at GSA. He made some very interesting points about overcoming issues with production time, namely making creative changes to speed up and meet expectations. He also covered some topics that we have been looking at in our Film-making class, including the basic structure which every movie should adhere to. He also shared how he himself managed to get into the industry back in the "Who Framed Roger Rabbit?" days. 

Max in all his glory.

Below is a quick walk cycle that I threw together as part of a non-assessed assignment for university. It scares me to think that this is one of the only walk cycles I have actually done, so will definitely continue to make them for practice.

For this animation I used "The Mechanics of Motion" by Chris Webster which can be purchased here.

We have also been handed out the brief for our next assessment, which is due in less than 3 weeks!! Talk about cutting it close. For this assessment, we have been asked to create a piece of character animation (including modelling, rigging and lighting) using a simple inanimate object. I've decided that I would like to create some sort of "love story" between two opposite pawns on a chessboard. Hopefully, this is the idea that I will use and develop for the deadline on February 25th 2013.

I will post the final piece of work onto the blog when I'm finished.

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