Monday 13 August 2018

A blog post about shite!

So here we are again, another project has reached it’s conclusion. Before starting this project, I admit that I was running out of gas, I had completed 4 different animations in a row on top of working a full-time job at a TV company.

This project, as you can see, is another Hashtag Show animation, and is now the third I have completed, after #AnimalTesting and #Live. This project is around half the length of the others, which I was entirely thankful for in terms of workload. Despite the shorter length, this project was really fun, as you’ll see there is a lot of funny imagery included, mainly aimed at character Gary Little. I have decided to name this episode #Shite, for obvious reasons.

When I first started working on this animation (back in March 2018) I was finding it very difficult to visualise something on the screen to actually match with the words spoken by the Hashtag crew. I created an initial animatic, which crammed a lot of content in. As I worked through it however, I gradually started to trim down the excess until I was left with the final project. The parts of the animation I am most proud of are the X-ray scene, which took a bit of time to realise correctly and the bottle at sea scene, which was probably most difficult to complete.

Going forward I don’t really have much on my radar, I will no doubt be doing more work with the Hashtag team in future but I am planning on taking a bit of time to myself over the coming weeks. I have dipped my toe in other avenues, namely game streaming, which I have only done via Facebook Live thus far. My animation friend Jon Campbell and I have been talking for a while about pairing up again and creating an animation since we haven’t done one since the Meatballs animation at the start of the year. 

We are heading off to Florida in mid-September so it is hard to say whether I will get any more work done before then, if anything I may plan out another animation and perhaps work on some character designs. I will update the blog as soon as I have a development.